A selection of Swords & Bow weapons I created for Assassin’s Creed Odyssey as part of the Hard Surface & Weapon Art team. Using concept art as reference, I was responsible for sculpting high-poly models in ZBrush, creating optimized low-poly versions in Maya, and baking textures in Substance Painter. These assets were integrated into Ubisoft’s proprietary engine with a focus on performance and visual fidelity.