Industry professional with over 2 years of experience working on AAA games. I have been doing 3D Digital Art for 6 years and have a passion for art, designing experiences & landscapes. I'm a video game enthusiast who enjoys creating games since they are a living example of dreams coming true. I think Games have the capacity to bring people together by providing an experience that is as personal as any other, allowing designers to unleash their creativity and create a journey for others to enjoy and be a part of. I enjoy playing story driven open world RPG’s, God of War being one of my absolute favorites and strive to design engaging levels in order to create stimulating experiences that inspire others and myself.
At technicolor I was got to work on a few AAA titles where I contributed as an Environment, Prop & Character artist. My responsibilities included Sculpting high poly mesh from scratch using Concept art, Modeling Game-ready assets and Texturing and integrating assets in Game Engines.
I was fortunate enough to work on Assassins Creed Odyssey as a Weapon & Armor Artist.
• My responsibilities were Sculpting high poly mesh in Zbrush from scratch, modelling low poly game-ready assets in Maya with UVs and finally exporting the models to Substance painter for baking.
• Worked under a tight deadline and successfully delivered more than 15 game-ready weapons in three months, as specified by the client.
• Asset QC and integration in Ubisoft’s proprietary engine
• Worked closely with the team to become acquainted with the project pipeline and quickly increase output. As a result, I was asked to assist with artist onboarding in order to ramp up production
• Have a strong understanding of Production Pipeline for 3D Game Art
• Modeled & Textured Destructible Environments and Props for a confidential Shooter Game.
• Sculpted assets like the Statue of Liberty and dead aliens as Character Artist
• Created optimized foliage, bushes and grass to interact with engine physics
• Spent time working as a Retopo Artist as well, gaining expertise on Topology, Mesh flow and UV layout
• Worked on various other titles as an Environment, Character, Prop & Texturing Artist